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1. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
So, from all comments I can conclude following: - everyone are great pvpers when attacking undefended ships - everyone are great gankers when attacking in a pack solo ships in low sec But if there would be actual consequence for such deeds - t...
- by Dinamita Tona - at 2012.09.24 20:49:00
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2. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: Wait until we game the system so that all of CONCORD are in fact Goonswarm alts. Well that is only point well taken.
- by Dinamita Tona - at 2012.09.23 21:01:00
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3. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Obvious "make high-sec totally safe" thread detected. A half baked one too. - all your idea does is encourage the use of alts for suicide ganking and effectively "kill" suicide ganking as a truly viable profession (becau...
- by Dinamita Tona - at 2012.09.23 20:58:00
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4. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
Tubrug1 wrote: Haven't you lot received enough buffs already? Missing point here...
- by Dinamita Tona - at 2012.09.23 20:58:00
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5. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
Merkal Aubauch wrote: LOL give me overpowerd ship that I can own everyone. If that happend there would be no criminals all of players would fly for a concord ;) typical, someone who read but does not understand this ship would not be able t...
- by Dinamita Tona - at 2012.09.23 19:30:00
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6. CONCORD players, CONCORD prison, - in Player Features and Ideas Discussion [original thread]
Many things evolved or even completely changed since EVE started. Also many remain same, some may even be considered as obsolete. Empire wars alliances - Privateers, The Orphanage and similar - in their hunger for kills kept most trade hubs and r...
- by Dinamita Tona - at 2012.09.23 17:57:00
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7. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Originally by: Dinamita Tona ... Zero/0... What was the problem again? So tell me again why you'd want to wreck the game just because you cannot beat AB frigs with your outdated FoTM Rapier fit. ...
- by Dinamita Tona - at 2011.04.29 09:21:00
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8. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
I'm talking one thing - you are blebling nonsense about stuff i didn't even mention. Its like talking to wall. I hope that there are people from CCP that actually understood what I was referring to. And all you whiners, just whine about everything.
- by Dinamita Tona - at 2011.04.29 09:16:00
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9. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite Huginns/Rapiers and webbing Loki's are very common in Nullsec PewPew. The only ships that have the 10% bonus to statis webefier amount are: Cruor, Ashimmu (Blood Raider == Amarr + Minnie) Daredevil, Vig...
- by Dinamita Tona - at 2011.04.27 06:53:00
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10. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
Originally by: ShahFluffers Double webbing a target 35+ km away is hardly "unimportant" and, in fact, makes those speedy-kiting ships cry. Throw in an Arazu or Lachesis for it's 20+ km warp scrambler and nothing will be DARE venture too ...
- by Dinamita Tona - at 2011.04.20 18:14:00
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11. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
I have not spoken about minmatar faction ships (which btw arent overpowered, just right for skilled hand) I have talked about t1/t2/t3 minmatar ships
- by Dinamita Tona - at 2011.04.20 18:07:00
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12. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 20/04/2011 15:45:30 Argument? Well it is only bonus added to marauder, or faction ship that is non existent by default race. Bonus on range is IMO unimportant, but 90% web strength has big impact on all ships. Or i...
- by Dinamita Tona - at 2011.04.20 15:42:00
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13. 10% bonus to the velocity factor of Stasis Webifiers per level - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 20/04/2011 11:24:14 I would like to know when (if ever) and what ship from Minmatar fleet will have 10% bonus to the velocity factor of Stasis Webifiers per level ? Amar and Gallente have such bonus, but actual owne...
- by Dinamita Tona - at 2011.04.20 11:24:00
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14. Fixing empire wars mechanic - in EVE General Discussion [original thread]
As everyone knows, current empire wars mechanics are not working. Most of you know why, but I'll repeat it once again: - every corp can leave alliance during war without penalty - every pilot can leave alliance corp during war without penalty Why...
- by Dinamita Tona - at 2010.05.17 20:42:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: God GirlFriend The changes CCP makes often give me the feeling that the game designers are not the ones making the changes here, but rather some C++/Python developers with little time, a copy of EFT and a vague task descri...
- by Dinamita Tona - at 2009.10.05 18:23:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Apart of FACT that we WON'T agree what changes for minmatar ships are best ones (that is due the FACT that each of us use ships in HIS OWN way for his own task, that's direct consequence of so known versatility of minmatar ships not good for anyth...
- by Dinamita Tona - at 2009.10.05 10:01:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
IMO first we should clarify what or which role minmatar ships with arties shall have and if alpha is there to kill or just for theoretical biggest alpha in game lets assume that minmatar ships are excellent hit and run ships in that case they sho...
- by Dinamita Tona - at 2009.10.03 16:34:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Roland Thorne Or, on the other side, if you land a wreaking shot then we are talking about multiplying it by the guns you have, which by my really horrible math could be as high as 16,000 hp such shoot would be someth...
- by Dinamita Tona - at 2009.10.02 08:40:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 02/10/2009 08:19:45 Originally by: Roland Thorne Ehhhh, no. That only adds to the problem. explain please IMO case of optimal conditions, all guns should hit same or almost same same for non optimal co...
- by Dinamita Tona - at 2009.10.02 08:18:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 02/10/2009 07:49:12 Edited by: Dinamita Tona on 02/10/2009 07:48:23 All this whining about alpha is overpowered fails, because arty must first hit a target It is absolute nonsense that all guns activated simul...
- by Dinamita Tona - at 2009.10.02 07:47:00
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